Viver, God of Conflict

The ancient God of Conflict is a strange and tormented soul, at least according to the other Gods. He does not have the raw power of Krym-nak-mar, or the agile strength of Zandragal. Viver is, however, the embodiment of the joy of battle. He, and therefore his priests, likes what he is.

Allies

Viver is allied with Alintansalin, Erin, and occasionally Vlad-Tagor. He is also the only God that is friendly with B'cor, inasmuch as anyone can be friendly with the nearly mindless God of Destruction.

Cults

Although Viver does not actively support them, there are hundreds of small cults dedicated to calling on his patronage. His servants are often involved with them, acting as trainers and healers for the hundreds of warriors who come to pray to the Lord of Battle.

In human countries, the Temples of Viver serve as brokerage houses for the services of mercenary fighters. The clerics of the Temple act as bond agents for the fighters, insuring that employers both pay for and get their monies worth. This practice is especially strong in the East and Timro, where the Temple has almost the same status as a normal Guild.

Enemies

Most Gods are careful around Viver, but are not actively hostile to him. He and Lagin have recently suffered from a falling out, the results of which have as of yet to be felt anywhere in the world.

Viver suffers from the attentions of various servants of Iyn-Syroan, the ancient Elder God of Blood and Terror. His never ending battle against the Elder often leads his Servants into unimaginable danger, something they are well equipped to deal with.

Servants

No Spirits serve the Font of Tears. On the other claw, the Priests of Viver are usually capable of calling up small armies when the need arises.

Priests

Required Skills

Viver's Priests are required to have Hand to Hand Trained, Tactics, and 2 Weapon Proficiencies as Vocational Skills.

Servant of Skill

  1. Unarmed Parry, Weapons Gift, PE Bonus (+2 PE)
  2. Perception Bonus (+2 Per), Heal Others, Prayer for Assistance
  3. Arrow Catch, Protection from Death, Protection from Magic
  4. Enhanced Attack (Fist), Prayer for Fortification, Wellspring of Blood
  5. Potency, Potency, Blessing of the Claws
  6. Perception Bonus (+1 Per), Physical Prowess Bonus (+2 PP), Prayer for Assistance
  7. Sixth Sense, Viver's Armor, Prayer for Fortification
  8. Potency, Prayer for Shielding, Prayer for Assistance
  9. Healing, Protection from Magic, Protection from Personal
  10. Potency, Protection from Death, Font of Tears

Special Maneuvers

Viver grants his servants the following special powers: